
- XENONAUTS 2 DEMO INTERNAL SAFTPRESSE UPDATE
- XENONAUTS 2 DEMO INTERNAL SAFTPRESSE UPGRADE
Wall Transparency: In Xenonauts 1 walls went semi-transparent when units and the cursor moved behind them, making it much easier to move around inside UFOs and buildings.
XENONAUTS 2 DEMO INTERNAL SAFTPRESSE UPGRADE
Because the AI is quite limited at the moment, this works best on larger maps (on smaller maps the passive aliens start close enough to your soldiers that they immediately start acting aggressively anyway) but it'll pay big dividends when we upgrade the AI in a month or two. passive aliens that will lurk outside the UFO, aggressive aliens that will hunt you outside the UFO, aliens that will stay in certain regions of the UFO, etc.
Improved Alien Spawns: We've added basic support for aliens with different AI scripts - e.g. Each has been swapped into four different biomes, giving a total of twelve new maps for you to enjoy. New Maps: There's three new maps in the game, each with its own new UFO design. The last two weeks included both the Easter public holidays and the release of a hotfix for the previous build with a pretty extensive changelog of its own, so we've got a pretty decent haul of changes to report given the short timeframe! XENONAUTS 2 DEMO INTERNAL SAFTPRESSE UPDATE
Retrieved 1 January 2019.This new version of Xenonauts 2 is a free public test build, released free because it is still an early build and we don't yet think we can justify charging for it full details on where to get the build can be found in this thread. The next update is due on Tuesday 9th May, although if necessary we will also release hotfixes for any game-breaking bugs encountered in this build.
^ "Xenonauts-2 Closed Beta Launched!". "XC'mon: Xenonauts 2 releasing free dev builds". ^ a b O'Connor, Alice (24 February 2017). "XCOM-Inspired Strategy Game Xenonauts 2 Announced". "Xenonauts 2 is being prototyped right now". ^ Webber, Jordan Erica (30 September 2015). "Xenonauts 2 Is "More Likely Than Not "". ^ a b c Meer, Alec (30 September 2015). "Xenonauts 2, original XCOM's spiritual successor, launches a demo". ^ a b c d e f g Chalk, Andy (3 February 2016). In October 2019, Goldhawk said that they were expecting a mid-January 2020 release on Steam Early Access, however as of August 2021, the release was still pending on the Steam platform. In the announcement of the closed beta, the developers stated that the game would enter Early Access in March 2019. A closed beta was released on November 28, 2018, for Kickstarter backers who pledged £25 or more. Goldhawk launched a Kickstarter crowdfunding campaign in July 2018, the funding goal was reached within 8.5 hours. They wanted to get feedback from the player community before charging for an in-development version of the game through the Steam Early Access program. The demo was later released on distribution service GOG.com in February 2017. In November 2016, Goldhawk began distributing free development builds of Xenonauts 2 with fortnightly updates. In February 2016, Goldhawk officially announced Xenonauts 2, with the game scheduled to be released in 2017. Project lead, Chris England remarked that he wanted them to be both visually and mechanically more interesting than in Xenonauts. They also set out to redesign the aliens for the sequel. The developers believed that this decision gave them the freedom to alter the story, setting and enemies to craft a more interesting game. Setting the game in an alternate timeline meant that humanity would not possess the advanced alien technology from Xenonauts. The use of 3D graphics would enable features such as objects with physics behavior and rotating the camera angle. The development team's main concern with the transition to 3D graphics was whether they could create an art style that looked good and replicated the sprites from the original game. It will make use of 3D graphics rather than the 2D sprites of its predecessor.
The game is being developed using the Unity game engine. At the time, the possibility of Xenonauts 2 becoming their next project was still under evaluation. In 2015, Goldhawk Interactive began prototyping and designing a potential sequel to their 2014 game Xenonauts. Though like its predecessor, Xenonauts 2 is inspired by X-COM: UFO Defense. Xenonauts 2 takes place in an alternate history timeline during the Cold War, rather than being a chronological sequel to Xenonauts. Xenonauts 2 is a turn-based tactics video game.